Hyper Spinning Robo: Difference between revisions
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Latest revision as of 05:10, 12 February 2023
Hyper Spinning Robo クルンクルーン Spiiiiiiiin | |||||
Appearance in EarthBound | |||||
Stats | |||||
---|---|---|---|---|---|
HP 553 |
PP 83 |
Offense 122 | |||
Defense 130 |
Speed 28 |
Guts 5 | |||
PSI strengths/weaknesses | |||||
Fire 25% |
Freeze 100% |
Flash 50% | |||
Paralysis 50% |
Brainshock 10% |
Hypnosis 50% | |||
Experience/money yields | |||||
Exp. 28866 |
Money $75 | ||||
Item drop after battle chances | |||||
Meteotite | 1/128 chance of finding | ||||
Locations | |||||
Lumine Hall |
Hyper Spinning Robos are enemies in EarthBound, being the more difficult version of the Spinning Robo and the Whirling Robo. Like their weaker counterparts, they are able to fire a beam which deals mid-level damage to a party member in battle. They can disrupt a party member's senses and are also able to use Shield β to apply to itself and another enemy in battle, unlike their counterparts. This makes the Hyper Spinning Robo a considerably grander threat than its weaker counterparts.
Text | Effect |
---|---|
Fire a beam | Deals mid-level damage to one party member |
Disrupt your senses | Causes one party member to be unable to use PSI |
Shield β | Creates a physical shield for one enemy |
EarthBound Player's Guide description
"Scientists and engineers believe that the Hyper Spinning Robot is constructed from parts of discarded record players. This dizzy robot is vulnerable to extreme cold."
This article is a stub. Please help by contributing to this page. |