The player: Difference between revisions

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== In [[Mother 3]] ==
== In [[Mother 3]] ==
The player is first asked for their name in [[Chapter 1]] if [[Flint]] offers a prayer before entering the [[Sunshine Forest]].  The name is later confirmed in [[Chapter 4]] by [[Mr. Brown]]. The player's name is used at the very end of the game, which is only activated if the player moves the END? message as if it were a character in the story. They speak to everyone who survived the awakening of the [[Dark Dragon]].
The player is first asked for their name in [[Chapter 1]] when [[Flint]] offers a [[Forest Prayer Sanctuary|prayer]] before entering the [[Sunshine Forest]].  The name is later confirmed in [[Chapter 4]] by [[Mr. Brown]]. The player's name is used at the very end of the game, which is only activated if the player moves the END? message as if it were a character in the story. They speak to everyone who survived the awakening of the [[Dark Dragon]].
===Hard mode===
===Hard mode===
In the [[Mother 3 fan translation]], if the player names themselves "HARD MODE" at either time in the game, the difficulty of enemies will increase, including a raise in enemy [[Status|stats]], lower experience gained upon winning, etc. If done in [[Chapter 1]], it can be reset in [[Chapter 4]] if the player enters any other name when speaking to [[Mr. Brown]]. To get a message informing the player how to access hard mode, all enemies must be recorded in the [[Battle Memory]] before speaking to the final [[Save Frog]] in the game. The enemy's alternate sprites do not need to be recorded, however. Despite this, hard mode can be accessed even without seeing this message.
In the [[Mother 3 fan translation]], if the player names themselves "HARD MODE" at either time in the game, the difficulty of enemies will increase, including a raise in enemy [[Status|stats]], lower experience gained upon winning, etc. If done in [[Chapter 1]], it can be reset in [[Chapter 4]] if the player enters any other name when speaking to [[Mr. Brown]]. To get a message informing the player how to access hard mode, all enemies must be recorded in the [[Battle Memory]] before speaking to the final [[Save Frog]] in the game. The enemy's alternate sprites do not need to be recorded, however. Despite this, hard mode can be accessed even without seeing this message.


[[Category:Game mechanics]]
[[Category:Game mechanics]]