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''This article is about the character statistics. For status problems, see [[Status ailments]]. | :''This article is about the character statistics. For status problems, see [[Status ailments]]. | ||
A list of statistics in the [[Mother (series)|Mother series]]. | A list of statistics in the [[Mother (series)|Mother series]]. | ||
==Experience== | ==Experience== | ||
'''Experience''' determines the current level a character is at. | '''Experience''' determines the current level a character is at. | ||
==HP== | ==HP== | ||
'''HP'''( | '''HP''' (short for '''Hit Point''') is a character's health. When HP reaches 0, a character will become [[Status ailment|unconscious]]. In [[EarthBound]] and [[Mother 3]], it is represented by a rolling counter. | ||
==PP== | ==PP== | ||
'''PP'''( | '''PP''' (short for '''[[PSI]] Point''') determines a character's ability to use PSI. | ||
==Offense== | ==Offense== | ||
'''Offense''' determines how much damage a character will do with a physical attack. | '''Offense''' determines how much damage a character will do with a physical attack. | ||
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'''Guts''' determines the chance of getting a SMAAAASH hit, and protects characters from receiving mortal damage occasionally. | '''Guts''' determines the chance of getting a SMAAAASH hit, and protects characters from receiving mortal damage occasionally. | ||
==IQ== | ==IQ== | ||
'''IQ''' | '''IQ''' determines the amount of damage a [[PSI]] attack deals. [[Jeff]] can also fix more things when resting at a [[hotel]] when this stat is higher. | ||
==Speed== | ==Speed== | ||
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. | '''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. | ||
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'''Luck''' raises chances of dodging an attack. | '''Luck''' raises chances of dodging an attack. | ||
==Vitality/Strength== | ==Vitality/Strength== | ||
'''Vitality''' and '''Strength''' raise the amount of HP gain on level up. Vitality also decreases the chance of [[status ailments]] on the character. | '''Vitality''' and '''Strength''' raise the amount of HP gain on level up. Vitality also decreases the chance of [[Status ailment|status ailments]] on the character. | ||
==Fight== | ==Fight== | ||
'''Fight''' is only present in [[Mother]]. It lowers the chance of an enemy getting a SMAAAASH hit, while raising the chance of the character getting one. | '''Fight''' is only present in [[Mother]]. It lowers the chance of an enemy getting a SMAAAASH!! hit, while raising the chance of the character getting one. | ||
==Force== | ==Force== | ||
'''Force''' is only present in [[Mother]]. It raises the amount of PP gain on level up. It also decreases the chance of [[status ailments]] on the character. | '''Force''' is only present in [[Mother]]. It raises the amount of PP gain on level up. It also decreases the chance of [[Status ailment|status ailments]] on the character. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |