EarthBound 64: Difference between revisions

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==Story==
==Story==
{{incomplete|Please add more story/cutscene differences. Unless it is not needed, remove this template. Otherwise, here are some sources: https://tcrf.net/Prerelease:Mother_3/Differences#Story and https://tcrf.net/Prerelease:Mother_3/Differences#Cutscenes.2FEvents}}
[[File:NessEB64.jpg|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
[[File:NessEB64.jpg|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, ''EarthBound 64'' was intended to be placed some ten years after ''EarthBound'', in 200X, rather than the unstated amount of time the final game occurs after its prequel. <ref> </ref> The length of the game's story, in time, also was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, ''EarthBound 64'' was intended to be placed some ten years after ''EarthBound'', in 200X, rather than the unstated amount of time the final game occurs after its prequel. [citation needed] The length of the game's story, in time, also was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   


The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  


As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64DD's hardware, which was then further shrunk to fit within the scope of a standard Nintendo 64 cartridge.
As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64's hardware, before expanding to take advantage of the 64DD's hardware capabilities; it was shrunk to fit within the scope of a standard Nintendo 64 cartridge.
 
Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. <ref>https://tcrf.net/Prerelease:Mother_3/Differences#Locations</ref> This took place during [[Chapter 1]], when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of a day, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening. <ref>Space World 1999</ref> <ref>https://www.youtube.com/watch?v=3GP27jxBupA</ref> The [[Fierce Pork Trooper]] originally fought Wess and Duster at the end of [[Chapter 2]] instead of a [[Clayman]] in the final version; the presence of "Unfounded Revenge" within the Chapter 2 section of ''Mother 3''{{'}}s sound player suggests that this was a late revision. The story of the game would have begun with the Tazmily villagers gazing at a massive pile of Kraken waste, which was completely cut along with the rest of the Kraken subplot in the Game Boy Advance version. <ref>The ''EarthBound 64'' section in the Space World 1999 booklet</ref> <ref>''MOTHER 3 Times'' Volume 10</ref>
 
==Character Differences==
 
{{incomplete|Please add list of playable and non-playable characters from ''EarthBound 64'', with the differences between the N64 and GBA versions. Here are some references: https://mother4ever.net/mother-64-characters/ and https://tcrf.net/Prerelease:Mother_3/Differences#Characters}}
 
==Gameplay/Battle System==
 
{{incomplete|Please add ''EarthBound 64''{{'}}s gameplay, along with the differences between the N64 and GBA version's gameplay mechanics. Here are some sources: https://tcrf.net/Prerelease:Mother_3/Differences#Gameplay, https://tcrf.net/Prerelease:Mother_3/Differences#Battle_System, and https://tcrf.net/Prerelease:Mother_3/1999#Space_World_.2799}}
 
==Enemies==


Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. <ref>https://tcrf.net/Prerelease:Mother_3/Differences#Locations</ref> This took place during [[Chapter 1]], when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of two days, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening.
{{incomplete|Unless this is needed, remove this template. Otherwise, please provide an enemy gallery of the enemies from ''EarthBound 64''. Here is a source: https://mother4ever.net/mother-64-enemies/}}


==Development==
==Development==


[[File:OnettMother3.jpg|thumb|[[New Pork City]] destroyed in ''EarthBound 64''. Some have speculated that this location is actually [[Tazmily Village]] after the time-jump, reformed by [[Porky]] into a near-perfect replica of [[Onett]].]]
[[File:OnettMother3.jpg|thumb|[[New Pork City]] destroyed in ''EarthBound 64''. Some have speculated that this location is actually [[Tazmily Village]] after the time-jump, reformed by [[Porky]] into a near-perfect replica of [[Onett]].]]
''EarthBound 64'' was planned not long after ''[[EarthBound]]'' itself was nearing release, with an in-game reference to the development team planning ''Mother 3'' in Japan, localized as them planning ''EarthBound 2'' in the English release. According to Starmen.Net co-founder Reid Young, the initial planning stages were for a Super NES release, using pre-rendered graphics akin to Donkey Kong Country <ref>https://twitter.com/reidman/status/1188522984132116480?s=19</ref>, but this fact is unsubstantiated. Itoi stated in a 1992 interview, however, that "it was decided" that they were creating ''Mother 2'''s successor on the [[Super NES CD-ROM|Super NES CD add-on]]. <ref>https://yomuka.wordpress.com/2009/04/30/famitsu-06191992/</ref> But when the add-on was cancelled, development instead begun on the Super Famicom shortly after the Japanese release of ''Mother 2''. However, the Super NES was quickly on its way to being replaced by the Nintendo 64, so development shifted to the Nintendo 64 in late 1995 after the Super NES version was halfway complete. Inspired by the Nintendo 64's planned launch title, ''{{mw|Super Mario 64}}'', the development team decided that ''EarthBound 64'' would be a 3D game, rather than it being a 2D sprite-based game like the first two titles in the series. When the project moved to the [[Nintendo 64DD]] later that year, it allowed the team the freedom to implement the planned scope of the game in accommodation with the vast potential for the 64DD hardware. <ref>https://staff.starmen.net/eb64/miscinfo/history.php</ref> But when the 64DD add-on kept getting delayed, and its future as a commercial success began to be uncertain, the game was changed to a cartridge release in late 1998, with a planned use of the same size cartridge which contained ''[[zeldapedia:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and utilization of the Rumble Pak add-on for the Nintendo 64 controller.<ref>https://web.archive.org/web/20010221002017/http://www.ant.com/n64/previews/earthbound/earthbound.html</ref>  
''EarthBound 64'' was planned not long after ''[[EarthBound]]'' itself was nearing release, with an in-game reference to the development team planning ''Mother 3'' in Japan, localized as them planning ''EarthBound 2'' in the English release. According to Starmen.Net co-founder Reid Young, the initial planning stages were for a Super NES release, using pre-rendered graphics akin to Donkey Kong Country <ref>https://twitter.com/reidman/status/1188522984132116480?s=19</ref>, but this fact is unsubstantiated. Itoi stated in a 1992 interview, however, that "it was decided" that they were creating ''Mother 2'''s successor on the [[Super NES CD-ROM|Super NES CD add-on]]. <ref>https://yomuka.wordpress.com/2009/04/30/famitsu-06191992/</ref> But when the add-on was cancelled, development instead begun on the Super Famicom shortly after the Japanese release of ''Mother 2''. However, the Super NES was quickly on its way to being replaced by the Nintendo 64, so development shifted to the Nintendo 64 in late 1995 after the Super NES version was halfway complete. Inspired by the Nintendo 64's planned launch title, ''{{mw|Super Mario 64}}'', the development team decided that ''EarthBound 64'' would be a 3D game, rather than it being a 2D sprite-based game like the [[EarthBound Beginnings|first]] [[EarthBound|two]] [[EarthBound (series)|titles in the series]]. When the project moved to the [[Nintendo 64DD]] later that year, it allowed the team the freedom to implement the planned scope of the game in accommodation with the vast potential for the 64DD hardware, <ref>https://staff.starmen.net/eb64/miscinfo/history.php</ref> with the planned cartridge size being 64 megabytes (or 512 megabits). <ref>https://starmen.net/eb64/publications/images/Nintendo_Power_PG62.jpg</ref> But when the 64DD add-on kept getting delayed, and its future as a commercial success began to be uncertain, the game was changed to a cartridge release in late 1998, with a planned use of the same size cartridge which contained ''[[zeldapedia:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and utilization of the Rumble Pak add-on for the Nintendo 64 controller.<ref>https://web.archive.org/web/20010221002017/http://www.ant.com/n64/previews/earthbound/earthbound.html</ref>  
[[File:E64 Main family.jpg|250px|thumb|left|The main family cast from Space World 1999: Lucas, Flint, Claus, and Boney.]]
[[File:E64 Main family.jpg|250px|thumb|left|The main family cast from Space World 1999: Lucas, Flint, Claus, and Boney.]]


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''For the subject's image gallery, see [[Gallery:EarthBound 64]]''
''For the subject's image gallery, see [[Gallery:EarthBound 64]]''
{{gallery|galleryname=Promotional Art and Materials}}
{{gallery|galleryname=Promotional Art and Materials}}
{{gallery/cell|Marukatsu Shonen.png|580px|A Japanese magazine named ''Marukatsu Shonen'' covered ''EarthBound 64'' in a 1997 issue before the magazine was cancelled. Other magazines, such as [[Nintendo Entertainment System#Nintendo Power|Nintendo Power]], also covered ''EarthBound 64'' until the game's cancellation in August 2000.}}
{{gallery/cell|Marukatsu Shonen.png|560px|A Japanese magazine named ''Marukatsu Shonen'' covered ''EarthBound 64'' in a 1997 issue before the magazine was cancelled. Other magazines, such as [[Nintendo Entertainment System#Nintendo Power|Nintendo Power]], also covered ''EarthBound 64'' until the game's cancellation in August 2000.}}
{{gallery/cell|E64 M3 Times.png|464px|From October 1997 to October 1999, a Japanese magazine named ''Dengeki 64 Magazine'' covered ''EarthBound 64'' in newspaper-like sections, dubbed the ''Mother 3 Times'', which depicted fictitious events within the game as if it were being transcribed by a legitimate news team. The feature also provided interviews and insights into ''EarthBound 64''{{'}}s development, as well as fictional advertisements for various products. The majority of ''EarthBound 64''{{'}}s promotional material is located in these features.}}
{{gallery/cell|E64 M3 Times.png|464px|From October 1997 to October 1999, a Japanese magazine named ''Dengeki 64 Magazine'' covered ''EarthBound 64'' in newspaper-like sections, dubbed the ''Mother 3 Times'', which depicted fictitious events within the game as if it were being transcribed by a legitimate news team. The feature also provided interviews and insights into ''EarthBound 64''{{'}}s development, as well as fictional advertisements for various products. The majority of ''EarthBound 64''{{'}}s promotional material is located in these features.}}
{{gallery/cell|Mother3sw99booklet.jpg|285px|The ''Mother 3''/''EarthBound 64'' section from the Space World 1999 booklet, featuring promotional model art for Lucas, Claus, Flint, and Boney.}}
{{gallery/cell|Mother3sw99booklet.jpg|285px|The ''Mother 3''/''EarthBound 64'' section from the Space World 1999 booklet, featuring promotional model art for Lucas, Claus, Flint, and Boney.}}
|}
|}
{{gallery|galleryname=Logos}}
{{gallery|galleryname=Logos}}
{{gallery/cell|E64 Mother 3 Logo.jpg|110px|The first iteration of the ''Mother 3''/''EarthBound 64'' logo, designed after the Japanese ''[[EarthBound|Mother 2]]'' logo.}}
{{gallery/cell|E64 Mother 3 Logo.jpg|140px|The first iteration of the ''Mother 3''/''EarthBound 64'' logo, designed after the Japanese ''[[EarthBound|Mother 2]]'' logo.}}
{{gallery/cell|Logo-1.jpg|300px|The second (and final) iteration of the ''[[Mother 3]]''/''EarthBound 64'' logo from 1997.}}
{{gallery/cell|Logo-1.jpg|375px|The second (and final) iteration of the ''[[Mother 3]]''/''EarthBound 64'' logo from 1997. This design would carry over into the GBA version's logo as well.}}
|-
{{gallery/cell|Forest-of-Strange-Creatures-Logo.jpg|220px|The Space World 1997 version of the ''EarthBound 64'' logo, with the "Forest of Strange Creatures" subtitle being present underneath it.}}
{{gallery/cell|Forest-of-Strange-Creatures-Logo.jpg|300px|The Space World 1997 version of the ''EarthBound 64'' logo, with the "Forest of Strange Creatures" subtitle being present underneath it.}}
{{gallery/cell|Logo.jpg|285px|The Space World 1999 version of the ''EarthBound 64'' logo, featuring the final subtitle "Fall of the Pig King".}}
{{gallery/cell|Logo.jpg|300px|The Space World 1999 version of the ''EarthBound 64'' logo, featuring the final subtitle "Fall of the Pig King".}}
|}
|}
{{gallery|galleryname=Title Screens}}
{{gallery|galleryname=Title Screens}}
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**The texture for the Onett sign, a chicken weather vane, and a ground texture were reused for ''Melee''<nowiki>'</nowiki>s Onett stage.
**The texture for the Onett sign, a chicken weather vane, and a ground texture were reused for ''Melee''<nowiki>'</nowiki>s Onett stage.
**Several trophies with reflections use the screenshot of [[Osohe Castle]].<ref>https://tcrf.net/Super_Smash_Bros._Melee#Reflections</ref>
**Several trophies with reflections use the screenshot of [[Osohe Castle]].<ref>https://tcrf.net/Super_Smash_Bros._Melee#Reflections</ref>
**Various sound samples from the ''EarthBound 64'' soundtrack were reused in Melee's OST.
**Various sound samples from the ''EarthBound 64'' soundtrack were reused in Melee's OST. [citation needed]
**Lucas was planned to be a fighter had this game been released on time.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/</ref>
**Lucas was planned to be a fighter had this game been released on time.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/</ref>
*Three songs from ''EarthBound 64'' were revealed, and each can be found in the GBA version of ''Mother 3'' in some form.
*Three songs from ''EarthBound 64'' were revealed, and each can be found in the GBA version of ''Mother 3'' in some form.
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</ref>
</ref>
**Flint was magic-capable.
**Flint was magic-capable.
*Lucas had a unique battle ability named [[Call]], which would summon friendly animals to aid in battle.
*Lucas had a unique battle ability named [[Call]], which would summon friendly animals to aid in battle. <ref>https://tcrf.net/Prerelease:Mother_3/1999#Space_World_.2799</ref>
*Wess was originally going to be a fully player-controlled party member.
*Wess was originally going to be a fully player-controlled party member.
*Party members would become ghosts once [[unconscious]], similar to the two games preceding it.
*Party members would become ghosts once [[unconscious]], similar to the two games preceding it.
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