EarthBound (series): Difference between revisions

m
Altered pixel sizes.
m (Altered pixel sizes and fixed a typo.)
m (Altered pixel sizes.)
Line 29: Line 29:
==Franchise history==
==Franchise history==


[[File:Phil.png|thumb|right|200px|The localization team for ‘’Mother’’ in 1990, with the head, [[Phil Sandhop]], in the middle, and an English translator who also worked on the Japanese original, [[Saori Kumi]], on the right.]]
[[File:Phil.png|thumb|right|250px|The localization team for ‘’Mother’’ in 1990, with the head, [[Phil Sandhop]], in the middle, and an English translator who also worked on the Japanese original, [[Saori Kumi]], on the right.]]


The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 and was scheduled to release in the fall of 1991, <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref> <ref>https://lh5.googleusercontent.com/XYRPYQfZ7HRZGgu1xA1iOeCMVeMzLVTrfdqreV5BI4PsQb6DHFoUI_pMno8l39fj1KxsMfAZWzQKsGhczkt2qjsQhJOxfwORKN8ZhtPEMn_d7MfkFzOVNZvyB1zeRmzk6VgrBWXz</ref> it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>
The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 and was scheduled to release in the fall of 1991, <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref> <ref>https://lh5.googleusercontent.com/XYRPYQfZ7HRZGgu1xA1iOeCMVeMzLVTrfdqreV5BI4PsQb6DHFoUI_pMno8l39fj1KxsMfAZWzQKsGhczkt2qjsQhJOxfwORKN8ZhtPEMn_d7MfkFzOVNZvyB1zeRmzk6VgrBWXz</ref> it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>
Line 47: Line 47:
Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet sites such as Starmen.Net. Retrospectively, the game became a massive success with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.
Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet sites such as Starmen.Net. Retrospectively, the game became a massive success with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor, and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.


[[File:Tazmily-Square.png|thumb|200px|[[Flint]] standing in the Idobata Square in [[Tazmily Village]] from ‘’EarthBound 64’’.]]
[[File:Tazmily-Square.png|thumb|220px|[[Flint]] standing in the Idobata Square in [[Tazmily Village]] from ‘’EarthBound 64’’.]]


After the release of ''Mother 2'', Itoi began on a sequel to the game, ''Mother 3'' (named ''[[EarthBound 64]]'' by western fans, and ''Mother 64'' by Eastern fans). The subtitle used in the Japanese game was changed several times during development, with one being ''Forest of the Chimera'' (森のキマイラ), but the most common one being ''Fall of the Pig King''. Initially planned for the Super Famicom, where development was halfway completed, development actually began on the [[64DD]] disk drive add-on for the [[Nintendo 64]], where it was planned to be a launch title for the add-on in {{wp|Japan}}. When the disk drive's repeated delays made its future as a viable commercial accomplishment uncertain, the development moved to the N64 console with its cartridge-based format. ''EarthBound 64'' featured 3D graphics as opposed to the 2D art style from the previous 2 games. However, the development team faced many difficulties, forcing the game to have numerous delays across the years of the N64 lifespan. One of the biggest difficulties was how Itoi and his team were inexperienced with developing 3D video games, which was eventually alleviated with outside help and the assistance of the team which worked on HAL's ''{{bp|Pokemon Stadium}}''. While development was steadily progressing along at a healthy pace, further developmental progress would have meant taking away much-needed resources from Nintendo's upcoming console, the [[GameCube]]. Additionally, the team also struggled with reducing the scope of the game to fit the Nintendo 64's hardware limitations, with Itoi considering reducing entire sections of the game’s story into a series of images and music. After more delays, the game was officially cancelled in August 2000, with Itoi citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in 3D graphics.
After the release of ''Mother 2'', Itoi began on a sequel to the game, ''Mother 3'' (named ''[[EarthBound 64]]'' by western fans, and ''Mother 64'' by Eastern fans). The subtitle used in the Japanese game was changed several times during development, with one being ''Forest of the Chimera'' (森のキマイラ), but the most common one being ''Fall of the Pig King''. Initially planned for the Super Famicom, where development was halfway completed, development actually began on the [[64DD]] disk drive add-on for the [[Nintendo 64]], where it was planned to be a launch title for the add-on in {{wp|Japan}}. When the disk drive's repeated delays made its future as a viable commercial accomplishment uncertain, the development moved to the N64 console with its cartridge-based format. ''EarthBound 64'' featured 3D graphics as opposed to the 2D art style from the previous 2 games. However, the development team faced many difficulties, forcing the game to have numerous delays across the years of the N64 lifespan. One of the biggest difficulties was how Itoi and his team were inexperienced with developing 3D video games, which was eventually alleviated with outside help and the assistance of the team which worked on HAL's ''{{bp|Pokemon Stadium}}''. While development was steadily progressing along at a healthy pace, further developmental progress would have meant taking away much-needed resources from Nintendo's upcoming console, the [[GameCube]]. Additionally, the team also struggled with reducing the scope of the game to fit the Nintendo 64's hardware limitations, with Itoi considering reducing entire sections of the game’s story into a series of images and music. After more delays, the game was officially cancelled in August 2000, with Itoi citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in 3D graphics.
1,605

edits