Template talk:M1Enemies: Difference between revisions

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::::I'm actually still thinking about categorizing them after specific attributes, though it can be quite the nuisance to make it work (there are some creatures with majorly characteristical qualities in that game; the Gabilan, anyone?), and basing it after some sort of location-related thing would fit better in comparison with the M2 and M3 ones. Even though the majority of the enemies are bothersome to connect to named areas, they do essentially lurk around in the specific locations. [http://walkthrough.starmen.net/earthbound0/ Starmen.Net's guide] has done a pretty good work with pointing out which enemies that are hanging around in which areas. Besides that, the only evenly distinguishable feature I can find is the different tunes that play when stumbling across enemies with different strengths and whatnot (which the Hippie sort of messes up). ~ [[User:Sun Braid|Sun Braid]] 13:07, 12 February 2011 (MST)
::::I'm actually still thinking about categorizing them after specific attributes, though it can be quite the nuisance to make it work (there are some creatures with majorly characteristical qualities in that game; the Gabilan, anyone?), and basing it after some sort of location-related thing would fit better in comparison with the M2 and M3 ones. Even though the majority of the enemies are bothersome to connect to named areas, they do essentially lurk around in the specific locations. [http://walkthrough.starmen.net/earthbound0/ Starmen.Net's guide] has done a pretty good work with pointing out which enemies that are hanging around in which areas. Besides that, the only evenly distinguishable feature I can find is the different tunes that play when stumbling across enemies with different strengths and whatnot (which the Hippie sort of messes up). ~ [[User:Sun Braid|Sun Braid]] 13:07, 12 February 2011 (MST)
:::::I fully support having a "type" template set for enemies '''''in addition to''''' the by-game templates, though not in place of them.  I did make the list of enemies in the order that the Starmen.net guide used, already.  Maybe just leave it as is because it's so much smaller than the EB and M3 versions? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 13:27, 12 February 2011 (MST)

Revision as of 20:27, 12 February 2011

Organization

Anyone have any ideas on how this should be organized? :? →Tinā δ 11:08, 12 February 2011 (MST)

Location? Maybe even split into separate template based on loaction. Shayminguy7 11:16, 12 February 2011 (MST)
Locations in Mother 1 are really weird, since they're not in towns but outside of them... @_@ So I don't think splitting it up via that is a good idea. →Tinā δ 11:25, 12 February 2011 (MST)
Enemies seen prior to _th Melody? It's the only way I can really think Mother is organized by. Shayminguy7 11:35, 12 February 2011 (MST)
I'm actually still thinking about categorizing them after specific attributes, though it can be quite the nuisance to make it work (there are some creatures with majorly characteristical qualities in that game; the Gabilan, anyone?), and basing it after some sort of location-related thing would fit better in comparison with the M2 and M3 ones. Even though the majority of the enemies are bothersome to connect to named areas, they do essentially lurk around in the specific locations. Starmen.Net's guide has done a pretty good work with pointing out which enemies that are hanging around in which areas. Besides that, the only evenly distinguishable feature I can find is the different tunes that play when stumbling across enemies with different strengths and whatnot (which the Hippie sort of messes up). ~ Sun Braid 13:07, 12 February 2011 (MST)
I fully support having a "type" template set for enemies in addition to the by-game templates, though not in place of them. I did make the list of enemies in the order that the Starmen.net guide used, already. Maybe just leave it as is because it's so much smaller than the EB and M3 versions? Miles (talk) 13:27, 12 February 2011 (MST)