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'''''EarthBound 64''''' (Japanese: '''MOTHER3:豚王の最期''' ''Mother 3: Fall of the Pig King''), is a cancelled Nintendo 64 game that was planned as the third game in the [[Mother (series)|''Mother'' series]]. The game began development for the [[Nintendo 64DD]] with a projected release in 1999, but was switched to a normal [[Nintendo 64]] Game Pak in the summer of 1998 when the Nintendo 64DD's future began to be doubted; however, due to the game's development potentially taking away resources from Nintendo's upcoming console, the [[Nintendo GameCube|GameCube]], the game was ultimately cancelled in late 2000 before being brought back into development for the [[Game Boy Advance]] in 2003. At one point, the team considered bringing it to the [[Nintendo GameCube]].
'''''EarthBound 64''''' (Japanese: '''MOTHER3:豚王の最期''' ''Mother 3: Fall of the Pig King''), is a cancelled Nintendo 64 game that was planned as the third game in the [[Mother (series)|''Mother''/''EarthBound'' series]]. The game began development for the [[Nintendo 64DD]] with a projected release in 1999, but was switched to a normal [[Nintendo 64]] Game Pak in the summer of 1998 when the Nintendo 64DD's future began to be doubted; however, due to the game's development potentially taking away resources from Nintendo's upcoming console, the [[Nintendo GameCube|GameCube]], the game was ultimately cancelled in late 2000 before being brought back into development for the [[Game Boy Advance]] in 2003. At one point, the team considered bringing it to the [[Nintendo GameCube]]. <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref>


During development, the game was stated to have 12 playable characters across 12 chapters. This was later reduced to 9 chapters during the switch from disk to cartridge. The subtitle used in the Japanese game was changed several times during development, with one being "''Forest of the Chimera''" (森のキマイラ), but the most common one being "''Fall of the Pig King''".<ref>http://www.mother-jp.net/mother3-64/</ref>   
During development, the game was stated to have 12 playable characters across 12 chapters. This was later reduced to 9 chapters during the switch from disk to cartridge. <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref> The subtitle used in the Japanese game was changed several times during development, with one being "''Forest of the Chimera''" (森のキマイラ), but the most common one being "''Fall of the Pig King''".<ref>http://www.mother-jp.net/mother3-64/</ref>   


==Story==
==Story==
[[File:NessEB64.jpg|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
 
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, ''EarthBound 64'' was intended to be placed some ten years after ''EarthBound'', in 200X, rather than the unstated amount of time the final game occurs after its prequel. The length of the game's story, in time, also was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   
{{incomplete|Please add more story/cutscene differences. Unless it is not needed, remove this template. Otherwise, here are some sources: https://tcrf.net/Prerelease:Mother_3/Differences#Story and https://tcrf.net/Prerelease:Mother_3/Differences#Cutscenes.2FEvents}}
 
[[File:E64 Ness lookalike.png|left|thumb|A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."<ref>https://mother4ever.net/mother64-misinfo/</ref>]]
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, in ''EarthBound 64'', the length of the game's story was altered, with ''EarthBound 64'' having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   


The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  


As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64 hardware given its limitations.
As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking 'This is weird…' then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." <ref>https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/</ref> Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64's hardware, before expanding to take advantage of the 64DD's hardware capabilities; it was shrunk to fit within the scope of a standard Nintendo 64 cartridge.
 
Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. <ref>https://tcrf.net/Prerelease:Mother_3/Differences#Locations</ref> This took place during [[Chapter 1]], when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of a day, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening. <ref>Space World 1999</ref> <ref>https://www.youtube.com/watch?v=3GP27jxBupA</ref> The [[Fierce Pork Trooper]] originally fought Wess and Duster at the end of [[Chapter 2]] instead of a [[Clayman]] in the final version; the presence of "Unfounded Revenge" within the Chapter 2 section of ''Mother 3''{{'}}s sound player suggests that this was a late revision. The story of the game would have begun with the Tazmily villagers gazing at a massive pile of Kraken waste, which was completely cut along with the rest of the Kraken subplot in the Game Boy Advance version. <ref>The ''EarthBound 64'' section in the Space World 1999 booklet</ref> <ref>''MOTHER 3 Times'' Volume 10</ref>
 
==Character Differences==


Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. This took place during [[Chapter 1]], right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time.
{{incomplete|Please add list of playable and non-playable characters from ''EarthBound 64'', with the differences between the N64 and GBA versions. Here are some references: https://mother4ever.net/mother-64-characters/ and https://tcrf.net/Prerelease:Mother_3/Differences#Characters}}
 
==Gameplay/Battle System==
 
{{incomplete|Please add ''EarthBound 64''{{'}}s gameplay, along with the differences between the N64 and GBA version's gameplay mechanics. Here are some sources: https://tcrf.net/Prerelease:Mother_3/Differences#Gameplay, https://tcrf.net/Prerelease:Mother_3/Differences#Battle_System, and https://tcrf.net/Prerelease:Mother_3/1999#Space_World_.2799}}
 
==Enemies==
 
{{incomplete|Unless this is needed, remove this template. Otherwise, please provide an enemy gallery of the enemies from ''EarthBound 64''. Here is a source: https://mother4ever.net/mother-64-enemies/}}


==Development==
==Development==


[[File:OnettMother3.jpg|thumb|[[New Pork City]] destroyed in ''EarthBound 64''. Some have speculated that this location is actually [[Tazmily Village]] after the time-jump, reformed by [[Porky]] into a near-perfect replica of [[Onett]].]]
[[File:OnettMother3.jpg|thumb|[[New Pork City]] destroyed in ''EarthBound 64''. Some have speculated that this location is actually [[Tazmily Village]] after the time-jump, reformed by [[Porky]] into a near-perfect replica of [[Onett]].]]
''EarthBound 64'' was planned not long after ''[[EarthBound]]'' itself was nearing release, with an in-game reference to the development team planning ''Mother 3'' in Japan, localized as them planning ''EarthBound 2'' in the English release. According to Starmen.Net co-founder Reid Young, the initial planning stages were for a Super NES release, using pre-rendered graphics akin to Donkey Kong Country<ref>https://twitter.com/reidman/status/1188522984132116480?s=19</ref>, but this fact is unsubstantiated. Itoi stated in a 1992 interview, however, that "it was decided" that they were creating ''Mother 2'''s successor on the [[Super NES CD-ROM|Super NES CD add-on]].<ref>https://yomuka.wordpress.com/2009/04/30/famitsu-06191992/</ref> But when the add-on was cancelled, development instead begun on the Super Famicom shortly after the Japanese release of ''Mother 2''. However, the team had to severely reduce their original vision, as the team could not achieve their large-scale ideas on the Super Famicom and its limitations. In addition, the Super NES was quickly on its way to being replaced by the Nintendo 64, so development shifted to the [[Nintendo 64DD]] in late 1995 after the Super NES version was halfway complete. This allowed the team to expand their vision once more to accommodate the vast potential for the 64DD hardware. But when the 64DD add-on kept getting delayed, and its future as a commercial success began to be uncertain, the game was changed to a cartridge release in late 1998, with a planned use of the same size cartridge which contained ''[[zeldapedia:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and utilization of the Rumble Pak add-on for the Nintendo 64 controller.<ref>https://web.archive.org/web/20010221002017/http://www.ant.com/n64/previews/earthbound/earthbound.html</ref>  
''EarthBound 64'' was planned not long after ''[[EarthBound]]'' itself was nearing release, with an in-game reference to the development team planning ''Mother 3'' in Japan, localized as them planning ''EarthBound 2'' in the English release. According to Starmen.Net co-founder Reid Young, the initial planning stages were for a Super NES release, using pre-rendered graphics akin to Donkey Kong Country <ref>https://twitter.com/reidman/status/1188522984132116480?s=19</ref>, but this fact is unsubstantiated. Itoi stated in a 1992 interview, however, that "it was decided" that they were creating ''Mother 2'''s successor on the [[Super NES CD-ROM|Super NES CD add-on]]. <ref>https://yomuka.wordpress.com/2009/04/30/famitsu-06191992/</ref> But when the add-on was cancelled, development instead begun on the Super Famicom shortly after the Japanese release of ''Mother 2''. However, the Super NES was quickly on its way to being replaced by the Nintendo 64, so development shifted to the Nintendo 64 in late 1995 after the Super NES version was halfway complete. Inspired by the Nintendo 64's planned launch title, ''{{mw|Super Mario 64}}'', the development team decided that ''EarthBound 64'' would be a 3D game, rather than it being a 2D sprite-based game like the [[EarthBound Beginnings|first]] [[EarthBound|two]] [[EarthBound (series)|titles in the series]]. When the project moved to the [[Nintendo 64DD]] later that year, it allowed the team the freedom to implement the planned scope of the game in accommodation with the vast potential for the 64DD hardware, <ref>https://staff.starmen.net/eb64/miscinfo/history.php</ref> with the planned cartridge size being 64 megabytes (or 512 megabits). <ref>https://starmen.net/eb64/publications/images/Nintendo_Power_PG62.jpg</ref> But when the 64DD add-on kept getting delayed, and its future as a commercial success began to be uncertain, the game was changed to a cartridge release in late 1998, with a planned use of the same size cartridge which contained ''[[zeldapedia:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and utilization of the Rumble Pak add-on for the Nintendo 64 controller.<ref>https://web.archive.org/web/20010221002017/http://www.ant.com/n64/previews/earthbound/earthbound.html</ref>  
[[File:Main-family.jpeg|thumb|left|The main family cast from Space World 1999: Lucas, Flint, Claus, and Boney.]]
[[File:E64 Main family.jpg|250px|thumb|left|The main family cast from Space World 1999: Lucas, Flint, Claus, and Boney.]]


Due to the difficulty of development, with the 3D aspect of the game being far more complex than the 2D sprite-based past games, the team, including Shigesato Itoi, were discouraged from making a fourth game in the Mother series, with Itoi stating that he wanted to create the game on the basis of it appearing to be the final one to consumers. Other aspects of development were shortchanged as well, as Iwata stated in an interview regarding the development of ''Mother 3'' for Nintendo 64, "any normal project has a trial period where you make a sample product and get the green light based on the response. But ''MOTHER 3'' was special in that we skipped the trial period and went straight to game production. Without that trial period, all we had was our experience and achievements from making MOTHER 2, without the benefit of starting off with a team of people who worked on ''MOTHER 2''". These shortcuts were primarily due to financial concerns. Development also was impacted by the financial situation at HAL Laboratories, and their lack of ability to afford to train talent. To relieve this problem, the team that worked on ''[[bulbapedia:Pokémon Stadium|Pokémon Stadium]]'' was brought on to help with 3D elements.
Early on, the team was overambitious with the product, and the team envisioned and implemented ideas, characters, and elements that were too massive for the Nintendo 64's hardware to contain. Halfway through development, the team had to drastically downscale their original vision, as the team could not achieve their large-scale ideas on the Nintendo 64DD (and later on Nintendo 64) and its limitations. Due to the difficulty of development, with the 3D aspect of the game being far more complex than the 2D sprite-based past games, the team, including Shigesato Itoi, were discouraged from making a fourth game in the ''Mother'' series. Other aspects of development were shortchanged as well, with Iwata stated in an interview regarding the development of ''Mother 3'' for the Nintendo 64; "any normal project has a trial period where you make a sample product and get the green light based on the response. But ''MOTHER 3'' was special in that we skipped the trial period and went straight to game production. Without that trial period, all we had was our experience and achievements from making MOTHER 2, without the benefit of starting off with a team of people who worked on ''MOTHER 2''". These shortcuts were primarily due to financial concerns. Development also was impacted by the financial situation at HAL Laboratories, and their lack of ability to afford to train talent. <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref> To relieve this problem, the team that worked on ''[[bulbapedia:Pokémon Stadium|Pokémon Stadium]]'' was brought on to help with 3D elements. <ref>https://tcrf.net/Prerelease:Mother_3#1999</ref>


Initially, the development team was unskilled at 3D graphics, as they had only programmed 2D sprite-based games in the past; however, over time, the team's 3D programming steadily improved, with the team additionally studying physics books in order to accurately program the character's movements in a realistic manner. During the switch from the 64DD to the N64, the team received help from outside sources for the game's development,  
Initially, the development team was unskilled at 3D graphics, as they had only programmed 2D sprite-based games in the past; however, over time, the team's 3D programming steadily improved, with the team additionally studying physics books in order to accurately program the character's movements in a realistic manner. <ref>https://mother4ever.net/mother64-misinfo/</ref> During the switch from the 64DD to the N64, the team received help from outside sources for the game's development, providing better textures for the models and making them more refined and detailed overall. Development only progressed further when ''Pokémon Stadium'''s team was brought over to assist development early in 2000, improving both the visuals and performance of ''EarthBound 64''.<ref>https://tcrf.net/Prerelease:Mother_3</ref>
providing better textures for the models and making them more refined and detailed overall. Development only progressed further when ''Pokémon Stadium'''s team was brought over to assist development early in 2000, improving both the visuals and performance of ''EarthBound 64''.<ref>https://tcrf.net/Prerelease:Mother_3</ref>


The game was officially unveiled at Space World 1996, where it showcased footage of multiple areas of the game along with screenshots of the environments and characters; the game's reception was highly positive. During the year, the game was given the subtitle "''Forest of the Chimera''". In 1997, the game's subtitle was changed to "''Forest of Strange Creatures''", as someone had already trademarked the name "Chimera". <ref>https://starmen.net/eb64/interviews/2.php</ref> While the game was shown at Space World 1997, a playable demo was not provided: however, footage was shown from the game, including Lucas riding a cartoonishly-animated Pork Bean, the Claymen working at the Clayman Factory as slaves, and the Pigmask army marching through a desert. In May of 1998, the game was only shown in a sizzle reel for [[wikipedia:E3|E3]] 1998, with all of the footage reused from the Space World 1997 showing. A magazine even claimed the game was "many times more impressive than [[wikipedia:Final Fantasy VII|Final Fantasy VII]]", based on the footage alone. <ref>https://starmen.net/eb64/publications/Computer_and_Video_Games_Issue_195_1998-PG18.jpg</ref> Only months later, it was officially announced that ''EarthBound 64'' would be transitioning its development from the Nintendo 64DD add-on to the standard Nintendo 64 system.
The game was officially unveiled at Space World 1996, where it showcased footage of multiple areas of the game along with screenshots of the environments and characters; the game's reception was highly positive. <ref>https://mother4ever.net/press-events/</ref> During the year, the game was given the subtitle "''Forest of the Chimera''". In 1997, the game's subtitle was changed to "''Forest of Strange Creatures''", as someone had already trademarked the name "Chimera". <ref>https://starmen.net/eb64/interviews/2.php</ref> While the game was shown at Space World 1997, a playable demo was not provided: however, footage was shown from the game, including Lucas riding a cartoonishly-animated Pork Bean, the Claymen working at the Clayman Factory as slaves, and the Pigmask army marching through a desert. In May of 1998, the game was only shown in a sizzle reel for [[wikipedia:E3|E3]] 1998, with all of the footage reused from the Space World 1997 showing. A magazine even claimed the game was "many times more impressive than [[wikipedia:Final Fantasy VII|Final Fantasy VII]]", based on the footage alone. <ref>https://starmen.net/eb64/publications/Computer_and_Video_Games_Issue_195_1998-PG18.jpg</ref> Only months later, ''EarthBound 64''{{'}}s development was transitioned over from the Nintendo 64DD add-on to the Nintendo 64 console. <ref>https://www.ign.com/articles/1999/08/14/mother-35</ref> <ref>https://tcrf.net/Prerelease:Mother_3</ref>


In 1999, the game's subtitle was altered to its final name: "''The Fall of the Pig King''". A trailer and playable demo were featured at [[wikipedia:Nintendo Space World|Nintendo Space World]] 1999, with a projected release date of March 22, 2000, with the game being estimated to be around 50-55% complete by various magazines and Space World demo reviewers. <ref>https://web.archive.org/web/20010204071600/http://ign64.ign.com/previews/1968.html</ref> The game received moderate to immense critical praise from every attendee and reviewer, with the game being lauded for its vibrant graphics, its in-depth soundtrack, its unique control scheme, and its visually-stunning in-game cutscenes. One reviewer particularly highlighted the mine-cart cutscene: "It moved so fast and looked so good that for a minute we forgot it was on the N64."<ref>https://web.archive.org/web/20010217175256/http://videogames.gamespot.com/n64/rpg/mother3/index.html</ref> However, on August 21, 2000, Shigesato Itoi announced that ''EarthBound 64'' was cancelled on his website, with the first part of the announcement containing a personal letter to the ''EarthBound'' fans expecting the game<ref>https://www.1101.com/nintendo/nin13/nin13_1.htm</ref>; the second part containing a roundtable discussion, during which Itoi, Iwata, and Miyamoto discussed ''EarthBound 64'''s development, history, and its cancellation; and the third and final part containing 20 screenshots and some music tracks from the final prototype build.
In 1999, the game's subtitle was altered to its final name: "''The Fall of the Pig King''". A trailer and playable demo were featured at [[wikipedia:Nintendo Space World|Nintendo Space World]] 1999, with a projected release date of March 22, 2000, with the game being estimated to be around 50-55% complete by various magazines and Space World demo reviewers. <ref>https://web.archive.org/web/20010204071600/http://ign64.ign.com/previews/1968.html</ref> The game received moderate to immense critical praise from every attendee and reviewer, with the game being lauded for its vibrant graphics, its in-depth soundtrack, its unique control scheme, its gameplay, and its visually-stunning in-game cutscenes. One reviewer particularly highlighted the mine-cart cutscene: "It moved so fast and looked so good that for a minute we forgot it was on the N64."<ref>https://web.archive.org/web/20010217175256/http://videogames.gamespot.com/n64/rpg/mother3/index.html</ref> However, following more delays (during which the ''EarthBound'' fan community [http://classic.fobby.net/petition/eb64/ petitioned the game's North American release on the fan-site Starmen.Net]) Shigesato Itoi announced that ''EarthBound 64'' was cancelled on his website on August 21, 2000, with the first part of the announcement containing a personal letter to the ''EarthBound'' fans expecting the game<ref>https://www.1101.com/nintendo/nin13/nin13_1.htm</ref>; the second part containing a roundtable discussion, during which Itoi, Iwata, and Miyamoto discussed ''EarthBound 64'''s development, history, and its cancellation; and the third and final part containing 20 screenshots and some music tracks from the final prototype build, which were available in both Mono and Stereo sound.


==State of the product as of cancellation==
==State of the product as of cancellation==
In the roundtable interview, [[Satoru Iwata]] estimated the game was about 30% complete, while [[Shigeru Miyamoto]] believed it was approximately 60% complete from a programming perspective. Apparently a complete script was produced but not perfected. It was estimated that it would have taken around one to two more years of work for the game to be properly released. <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref> Even though ''EarthBound 64'''s development was steadily progressing at a healthy pace, it apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". The game's continued development also ran the risk of taking away resources from the then-in-development Nintendo GameCube. In the roundtable discussion, Iwata noted that if they had created what was essential and skipped the polishing, that the game could have been completed in a short amount of time. He also stated that the team had drastically reduced their original vision for the game halfway through development; if the team had reduced their version earlier, then the game might have been completed and released in 2000, like originally planned.
In the roundtable interview, [[Satoru Iwata]] estimated the game was about 30% complete, while [[Shigeru Miyamoto]] believed it was approximately 60% complete from a programming perspective. Apparently a complete script was produced but not perfected. In the interview was estimated that it would have taken around one to two more years of work for the game to be properly released <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref>, with Itoi stating in an interview with ''Yomiuri News Stream'' that "they were told" that the game would have required one more year of work to be completed. <ref>https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/</ref> Even though ''EarthBound 64'''s development was steadily progressing at a healthy pace, it apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". The game's continued development also ran the risk of taking away resources from the then-in-development Nintendo GameCube. In the roundtable discussion, Iwata noted that if they had created what was essential and skipped the polishing, that the game could have been completed in a short amount of time. He also stated that the team had drastically reduced their original vision for the game halfway through development; if the team had reduced their version earlier, then the game might have been completed and released in 2000, like originally planned. The programming team was also unwilling to sacrifice even the littlest detail in the final game, instead trying to implement everything they could from their vision into the Nintendo 64 hardware.


No content from the game was properly released beyond the small samples from the Space World convention and Itoi's website, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally".<ref>https://www.1101.com/nintendo/nin13/nin13_2.htm</ref> The whereabouts of the few copies produced are largely unknown. At least one is believed to be with [[Brownie Brown]], and some other may be circulating, but without a concrete trail. Four blue-colored 64DD disks were rumored to contain the 64DD version of ''Mother 3'', but were revealed to actually be copies of ''[[mariowiki:Mario Artist (series)|Mario Artist]]'', ''[[wikipedia:Doshin the Giant|Doshin the Giant]]'', another copy of ''Doshin the Giant'', and ''[[wikipedia:SimCity 64|SimCity 64]]''.<ref>https://mother4ever.net/the-blue-disk-saga/</ref>
No content from the game was properly released beyond the small samples from the Space World convention and Itoi's website, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally", with a large-scale twist occurring in the middle of the game. <ref>https://www.1101.com/nintendo/nin13/nin13_2.htm</ref> During the interview, Itoi considered turning the game into a film, novel, or stage play, but later on refused specific requests about creating the game for the Game Boy Advance, believing the handheld to not be adequate for realizing his vision for the game. <ref>https://mother4ever.net/history-of-mother-3/</ref> The whereabouts of the few copies produced are largely unknown. At least one is believed to be with [[Brownie Brown]], and some others may be circulating, but without a concrete trail. Four blue-colored 64DD disks were rumored to contain the 64DD version of ''Mother 3'', but were revealed to actually be copies of ''[[mariowiki:Mario Artist (series)|Mario Artist]]'', ''[[wikipedia:Doshin the Giant|Doshin the Giant]]'', another copy of ''Doshin the Giant'', and ''[[wikipedia:SimCity 64|SimCity 64]]''.<ref>https://mother4ever.net/the-blue-disk-saga/</ref>


According to an employee who worked on testing ''Mother 3'', and who played the demo cart for ''EarthBound 64'', "there is no mystery MOTHER game that was never released. You got MOTHER 3. When development was handed over to Brownie Brown, they were also given everything they needed to get the job done, including previous reference material. The GBA version is the final draft of a vision that took a long time to get out the door".<ref>https://earthboundcentral.com/2010/12/interview-with-a-mother-3-debugger/</ref>
According to an employee who worked on testing ''Mother 3'', and who played the demo cart for ''EarthBound 64'', "there is no mystery MOTHER game that was never released. You got MOTHER 3. When development was handed over to Brownie Brown, they were also given everything they needed to get the job done, including previous reference material. The GBA version is the final draft of a vision that took a long time to get out the door".<ref>https://earthboundcentral.com/2010/12/interview-with-a-mother-3-debugger/</ref>


Once the game was cancelled, Itoi was given the chance to turn the game into a novel, a movie, or a play.
''The development for Mother 3 is continued over on [[Mother 3#Development|the final version's development page...]]''


==Gallery==
==Gallery==
''For the subject's image gallery see [[Gallery:EarthBound 64]]''
''For the subject's image gallery, see [[Gallery:EarthBound 64]]''
{{gallery|galleryname=Nintendo 64DD Era - 1996|color=green}}
{{gallery|galleryname=Promotional Art and Materials}}
{{gallery/cell|Club-Titiboo.jpeg|320px|[[Duster]] entering [[Club Titiboo]] from Space World 1996.}}
{{gallery/cell|Marukatsu Shonen.png|560px|A Japanese magazine named ''Marukatsu Shonen'' covered ''EarthBound 64'' in a 1997 issue before the magazine was cancelled. Other magazines, such as [[Nintendo Entertainment System#Nintendo Power|Nintendo Power]], also covered ''EarthBound 64'' until the game's cancellation in August 2000.}}
{{gallery/cell|Logo-2-1.png|300px|The [[DCMC]] rocking out in Club Titiboo from Space World 1996.}}
{{gallery/cell|E64 M3 Times.png|464px|From August 1997 to August 1999, a Japanese magazine named ''Dengeki 64 Magazine'' covered ''EarthBound 64'' in newspaper-like sections, dubbed the ''Mother 3 Times'', which depicted fictitious events within the game as if it were being transcribed by a legitimate news team. The feature also provided interviews and insights into ''EarthBound 64''{{'}}s development, as well as fictional advertisements for various products. The majority of ''EarthBound 64''{{'}}s promotional material is located in these features.}}
{{gallery/cell|Alpha-Claus-1.png|300px|The Ness-lookalike walking through a tropical forest from Space World 1996.}}
{{gallery/cell|Mother3sw99booklet.jpg|285px|The ''Mother 3''/''EarthBound 64'' section from the Space World 1999 booklet, featuring promotional model art for Lucas, Claus, Flint, and Boney.}}
{{gallery/cell|Jungle-Pond.jpeg|300px|An early-design for [[Lucas]] looks out at a tropical forest from a lily pad from Space World 1996.}}
|-
{{gallery/cell|Pig-Warrior-March.jpeg|300px|A [[Pigmask Army]] outpost from Space World 1996.}}
{{gallery/cell|Chase-3.png|300px|The Ness look-alike being chased by [[Pigmask]] soldiers in an early [[Pork Bean]] from Space World 1996.}}
{{gallery/cell|Supreme-z.jpeg|300px|The Ness look-alike being confronted by multiple Supreme Tank Z enemies from Space World 1996.}}
{{gallery/cell|1996-Cast.jpeg|300px|The early Tazmily townsfolk cast from Space World 1996.}}
|-
{{gallery/cell|Crossroads.jpeg|300px|An early version of the [[Tazmily Village|Cross Roads]], located north of Tazmily Village from Space World 1996.}}
{{gallery/cell|Thomas-General-Store.jpeg|300px|An early version of Tazmily Village, featuring [[Thomas]]'s General Store from Space World 1996.}}
{{gallery/cell|PinkClumsyHyrax-size restricted.gif|300px|A slowed-down GIF of the TV Asahi coverage of the ''EarthBound 64'' segments of Space World 1996.}}
{{gallery/cell|Marukatsu Shonen.png|300px|A magazine named Marukatsu Shonen covered ''EarthBound 64'' in a 1997 issue before the magazine was cancelled. Other magazines also covered the Space World 1996 version.}}
|}
{{gallery|galleryname=Nintendo 64DD Era - 1997|color=purple}}
{{gallery/cell|Lucas-Duster-Salsa-3.jpeg|305px|Lucas, Duster, and [[Salsa]] walking through an early [[Sunshine Forest]].}}
{{gallery/cell|Pig-Warrior-Army.jpeg|305px|The early Pigmask Army cast, with the lieutenant in the middle. The photo is similar to that of the Tazmily cast photo from Space World 1996.}}
{{gallery/cell|Snow.jpeg|305px|An unknown character in a snowy land. A sign nearby states: "Honlélé Resort, the City of lights".}}
{{gallery/cell|Unlost-Cave.jpeg|305px|Lucas in the Unlost Cave. From June of 1997 onwards, the entire game received a massive visual change, which can be seen with Lucas's updated model.}}
|-
{{gallery/cell|Forest-2.jpeg|305px|Lucas and Flint encounter some enemies in the Sunshine Forest.}}
{{gallery/cell|Forest-1.jpeg|305px|Lucas and Flint explore the Sunshine Forest.}}
{{gallery/cell|DCMC-Summers-Resort.jpeg|305px|The DCMC members take a vacation on a beach resort.}}
{{gallery/cell|Forest-of-Strange-Creatures-Logo-2.png|305px|The earliest and first ''Mother 3'' logo. The subtitle underneath is "Forest of Strange Creatures".}}
|-
{{gallery/cell|Clayman-Factory-2.png|305px|The [[Claymen]] working as slaves in a [[Clayman Factory|factory]].}}
{{gallery/cell|Clayman-Factory-1.png|305px|A Clayman being punished for disobedience by a Pigmask soldier master.}}
{{gallery/cell|DCMC-Side.jpeg|305px|An advertisement for an upcoming DCMC performance.}}
{{gallery/cell|DCMC-Performance-1.jpeg|305px|The DCMC performing "Bon Voyage, Amigo".}}
|-
{{gallery/cell|Capybara .png|305px|Flint battling a Capybara and a Pigmask Soldier.}}
{{gallery/cell|Dragon-Battle.jpeg|305px|Flint fights a Capybara and a Drago imposter.}}
{{gallery/cell|Flint-Bridge.jpeg|305px|Flint near a bridge in the western part of Tazmily Village.}}
{{gallery/cell|Isaac-Talking.png|305px|Isaac tells Flint that his "life has become more important now", while various Tazmily townsfolk loiter about.}}
|-
{{gallery/cell|Kraken-Attack-2.png|305px|A Kraken emerges from a lake in [[Cerulean Beach|Great Scale Village]] while clutching [[Fuel]] in its mouth.}}
{{gallery/cell|Lucas-and-Drago-Kid.png|305px|Lucas riding a [[Drago]] Kid across a [[Drago Plateau|mountaintop]].}}
{{gallery/cell|Run.png|305px|Lucas being cornered by Boogills and Yadogarins in Death Desert.}}
{{gallery/cell|Yado-Inn.jpeg|305px|Flint seeking out a weapon at [[Yado Inn]].}}
|-
{{gallery/cell|FlintBridgeGif.gif|305px|Flint walking near the bridge from the 1997 Company Report reel.}}
{{gallery/cell|Flint Battle.gif|305px|Flint battling the Pigmask soldier and Capybara from the 1997 Company Report reel.}}
{{gallery/cell|Clayman Factory and Pigmask Army.gif|305px|Lucas sneaks into the Clayman Factory while a Pigmask Army trundles across a desert from the 1997 Company Report reel.}}
{{gallery/cell|Pork Bean 64.gif|305px|Lucas rides a Pork Bean from the 1997 Company Report reel.}}
|}
{{gallery|galleryname=Nintendo 64DD Era - 1998|color=blue}}
{{gallery/cell|Carefree-Guy.jpeg|290px|The "Carefree Guy". He bears some resemblance to the [[The Hippie]] and the [[New Age Retro Hippie]] from the first two ''EarthBound'' games.}}
{{gallery/cell|Hiroki-run.jpeg|290px|As the winner of a magazine contest, Hiroki, a young boy, managed to get his face put into the game on this character.}}
{{gallery/cell|Hiroki-stare-2.png|290px|"Hiroki" staring at [[The player|"you"]].}}
{{gallery/cell|Hiroki-Stare.jpeg|290px|"Hiroki" staring directly at the security camera in Thomas's General Store.}}
|-
{{gallery/cell|Twins.jpeg|300px|Lucas and Claus at a table, presumably at the dining table during the [[Prologue]].}}
{{gallery/cell|Great-scale.jpeg|270px|Captain [[Lighter]] and his son [[Fuel]] are rescued in their previously-missing boat after being attacked by a monstrous creature whilst heading south. Tobbaco, his wife, is presumed dead.}}
{{gallery/cell|Tall-Dragon .jpeg|300px|A menacing creature which bears similarity to a Drago lurks in the midst of Sunshine Forest. Strangely enough, the creature seems to have saved two lost children and bring them home: [[Richie]] and [[Nichol]].}}
{{gallery/cell|Pirkle-Family.jpeg|310px|Mayor Pirkle and his family celebrate his successful re-election.}}
|-
{{gallery/cell|Waste.jpeg|290px|A mysterious pile of 'animal waste' appears on the shore of the Great Scale Village as Boney and others investigate.}}
{{gallery/cell|Livestock.jpeg|290px|The "Top Breeder Championship" is held at Tazmily's Idobada Square. The winner, [[Butch]] (not pictured), takes the gold trophy with his collection of "beautiful" and "elegant" animals pictured above.}}
{{gallery/cell|PSI.jpeg|310px|A Fortune Teller named [[Ionia]] teaches Flint the power of [[PSI|Magic]].}}
{{gallery/cell|ACORNS.jpeg|290px|Large acorns from the Sunshine Forest, which emit an "indescribable  feeling of cuteness" when you gaze upon them. Since they are rare, they can be used as valuable currency at Thomas's General Store.}}
|-
{{gallery/cell|Pig Noses.jpeg|290px|The latest fad has spread like wildfire throughout Tazmily as Nichol and her family each don a popular pig-nose mask.}}
{{gallery/cell|Yarogarins.jpeg|310px|The Yarogarins migrate across the Sunshine Forest. After this, ''EarthBound 64'''s development team officially moves from the 64DD to the regular 64 console and its cartridge format.}}
{{gallery/cell|Krakeen.jpeg|310px|A refined Kraken model from the one featured in the 1997 Company Report reel.}}
{{gallery/cell|Butch.jpeg|210px|15-year-old Butch, proudly displaying his "Top Breeder Championship" gold trophy.}}
|}
{{gallery|galleryname=Nintendo 64 Era - 1999|color=yellow}}
{{gallery/cell|That.jpeg|300px|An inconspicuous insect creature with a habit of flying directly into people's faces, or in this case, directly into the 'camera' of the "Mother 3 Times team".}}
{{gallery/cell|DCMC-Color.jpeg|300px|The DCMC is facing the danger of a dissolution due to a misunderstanding between one of the band performers (Rodrigo Rodriguez)'s parents and the other band members.}}
{{gallery/cell|Rodrigo-Rodriguez-.jpeg|300px|Rodrigo Roriguez's departure from DCMC prompts the band to "start fresh" and seek out new members.}}
{{gallery/cell|Sunshine-Forest-Crop-Circle-.jpeg|300px|Isaac alerts Tazmily to a mysterious crop circle, left behind by a UFO of some sort.}}
|-
{{gallery/cell|Weather.jpeg|300px|A Tazmily villager predicts the coming weather. Supposedly, it will be raining...''sardines?''}}
{{gallery/cell|Sweaters.jpeg|300px|Around the end of wintertime and the beginning of springtime, Butch's 70-year-old grandmother, Bar, knits cosy orange sweaters for all the townsfolk in Tazmily Village.}}
{{gallery/cell|FAMILY.png|285px|Tazmily welcomes the arrival of the newborn infant, Alle, whose birth brings joy to the baby's family; Grandpa Syd, Nan, and Ed. Nan states that Alle will eventually become the village's eldest resident; the infant is also heralded by the ''Mother 3 Times'' staff as the hope for Tazmily's future. A [[Save Frog]]'s calls to save [[The player|your]] game's progress intermingle's with Alle's cheerful cries.}}
{{gallery/cell|Flint s-Hat.png|300px|Richie's pondering thought of what exactly is underneath Flint's hat has sparked the entire town's imagination, leading to all sorts of theories about the state of Flint's head beneath his western cowboy hat.}}
|-
{{gallery/cell|Square-Tires.jpeg|300px|Multiple Tazmily townspeople (including Lucas and Boney) look at the square tires in awe, which "rotate much smoother than traditional triangle ones".<ref>https://mother4ever.net/mother3-times/</ref>}}
{{gallery/cell|Nana-and-Papa.jpeg|300px|After [[Nana]]'s father Papa disappeared one year earlier, this photograph is the only thing left of him. Nana clutches it tightly to her chest, anxiously awaiting his (hopeful) return.}}
{{gallery/cell|Sunset-Tomb.jpeg|300px|The Tazmily mayor plans to renovate the village's cemetery east of the village, which is rumored to be zombie-infested. The figure in this photo is similar to [[zeldapedia:Dampé|Dampé]] from ''[[zeldapedia:The Legend of Zelda:Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.}}
{{gallery/cell|Claus-Boney-Nana-Papa.jpeg|300px|Claus and Nana play with Boney while Papa looks on. The one-year-old beagle is loved by the entire village, who each give him a different name as if he is their dog.}}
|-
{{gallery/cell|Toilette-Falls.jpeg|300px|Toilette Falls is several kilometers east of Tazmily. The site is often enjoyed by young Tazmillians for its "sublimely romantic and dangerous view".}}
{{gallery/cell|Twins-Butch.jpeg|300px|Lucas and Claus standing next to Butch and another unnamed Tazmillian. The Tazmily villagers often have a difficult time telling the twins apart.}}
{{gallery/cell|Oshoe-Castle.jpeg|300px|Osohe Castle is an ancient castle, once part of a grand kingdom ruled over by the "glorious and praiseworthy" King Osohe and Queen Senaka. Now its ruins are used by Tazmillians for gardening fresh vegetables.}}
{{gallery/cell|Bell-of-Repose.jpeg|300px|The bell tower named the "Bell of Repose" is rung every two hours, which sends a peaceful melodic reminder to the villagers to "always try their hardest at everything, but in moderation." The man who rings it is only known as the "[[Leder|Bell Ringer]]" by the Tazmillians, yet he is beloved by everyone just like the old bell itself. Here, everyone happily celebrates the Bell Ringer's birthday as the bell proudly chimes away.}}
|-
{{gallery/cell|Capybara 1999.png|300px|Flint battles two Capybara enemies.}}
{{gallery/cell|Pigmask-Battle.png|300px|Flint battles two Pigmask soldiers.}}
{{gallery/cell|Tazmily-Square.png|300px|Flint standing in Tazmily's Idobada Square.}}
{{gallery/cell|Oouroko-Uproar.png|300px|Flint speaking to a Tazmillian about the uproar in Great Scale Village. Notice the tan ground: it seems that for a brief period, the developers switched to a sandy texture for the ground before converting it back to a grassy green texture.}}
|-
{{gallery/cell|Mayor Pirkle's Mansion.jpeg|300px|Flint has a conversation with the Mayor and other Tazmillians in his mansion.}}
|}
|}
{{gallery|galleryname=Space World 1999}}
{{gallery|galleryname=Logos}}
{{gallery/cell|minejumpE64.jpg|300px|A scene from the Space World 1999 trailer. This is a possible reference to [[wikipedia:Steven Spielberg|Steven Spielberg]]'s ''[[wikipedia:E.T.|E.T.]]'' film.}}
{{gallery/cell|E64 Mother 3 Logo.jpg|140px|The first iteration of the ''Mother 3''/''EarthBound 64'' logo, designed after the Japanese ''[[EarthBound|Mother 2]]'' logo.}}
{{gallery/cell|Main-family.jpeg|250px|[[Flint]], [[Claus]], Lucas, and [[Boney]].}}
{{gallery/cell|Logo-1.jpg|375px|The second (and final) iteration of the ''[[Mother 3]]''/''EarthBound 64'' logo from 1997. This design would carry over into the GBA version's logo as well.}}
{{gallery/cell|Forest-of-Strange-Creatures-Logo.jpg|220px|The Space World 1997 version of the ''EarthBound 64'' logo, with the "Forest of Strange Creatures" subtitle being present underneath it.}}
{{gallery/cell|Logo.jpg|285px|The Space World 1999 version of the ''EarthBound 64'' logo, featuring the final subtitle "Fall of the Pig King".}}
|}
|}
{{gallery|galleryname=Nintendo 64 Era - 2000|color=EBB}}
{{gallery|galleryname=Title Screens}}
{{gallery/cell|flinttalk3.jpg|300px|Screenshot of [[Bronson]] preparing to tell Flint about [[Hinawa]]'s death.}}
{{gallery/cell|Forest-of-Strange-Creatures-Logo-2.png|300px|The title screen for the November 1997 prototype build of ''EarthBound 64''. The subtitle underneath reads "Forest of Strange Creatures".}}
{{gallery/cell|dragokid.jpg|300px|Screenshot of a battle sequence.}}
{{gallery/cell|E64 SW Trailer title.png|300px|A possible title screen for the Space World 1999 version of ''EarthBound 64'', which is from the event's trailer for the game.}}
{{gallery/cell|EB64 Battle Scene 01.jpg|300px|Screenshot of a battle sequence.}}
{{gallery/cell|Title-Screen.jpg|300px|The title screen for the August 2000 prototype build of ''EarthBound 64'' before it was cancelled.}}
|}
|}


==Trivia==
==Trivia==
*In the reformed-Tazmily/New Pork City screenshot, the [[Onett]] billboard, burger shop, and [[Monotoli Building]] can be seen collapsing.
*In the reformed-Tazmily/New Pork City screenshot, the [[Onett]] billboard, burger shop, and [[Monotoli Building]] can be seen collapsing.
*[[''Super Smash Bros. Melee'']] borrows many elements from this game, including:
*''[[Super Smash Bros. Melee]]'' borrows many elements from this game, including:
**The texture for the Onett sign, a chicken weather vane, and a ground texture were reused for ''Melee''<nowiki>'</nowiki>s Onett stage.
**The texture for the Onett sign, a chicken weather vane, and a ground texture were reused for ''Melee''<nowiki>'</nowiki>s Onett stage.
**Several trophies with reflections use the screenshot of [[Osohe Castle]].<ref>https://tcrf.net/Super_Smash_Bros._Melee#Reflections</ref>
**Several trophies with reflections use the screenshot of [[Osohe Castle]].<ref>https://tcrf.net/Super_Smash_Bros._Melee#Reflections</ref>
**Various sound samples from the ''EarthBound 64'' soundtrack were reused in Melee's OST.
**Various sound samples from the ''EarthBound 64'' soundtrack were reused in Melee's OST. [citation needed]
**Lucas was planned to be a fighter had this game been released on time.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/</ref>
**Lucas was planned to be a fighter had this game been released on time.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/</ref>
*Three songs from ''EarthBound 64'' were revealed, and each can be found in the GBA version of ''Mother 3'' in some form.
*Three songs from ''EarthBound 64'' were revealed, and each can be found in the GBA version of ''Mother 3'' in some form.
Line 177: Line 102:
</ref>
</ref>
**Flint was magic-capable.
**Flint was magic-capable.
*Lucas had a unique battle ability named [[Call]], which would summon friendly animals to aid in battle.
*Lucas had a unique battle ability named [[Call]], which would summon friendly animals to aid in battle. <ref>https://tcrf.net/Prerelease:Mother_3/1999#Space_World_.2799</ref>
*Wess was originally going to be a fully player-controlled party member.
*Wess was originally going to be a fully player-controlled party member.
*Party members would become ghosts once [[unconscious]], similar to the two games preceding it.
*Party members would become ghosts once [[unconscious]], similar to the two games preceding it.

Revision as of 20:30, 11 March 2024

Does it really exist?
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Clean the mold off of this article and there won't be anything left. In other words, it's a pile of mold.
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This article is about the cancelled Nintendo 64 title. For the Game Boy Advance game of the same title, see Mother 3.
EarthBound 64
MOTHER3:豚王の最期 Mother 3: Fall of the Pig King
Title-Screen.jpg
Title screen
System Nintendo 64
Genre RPG
Rating N/A
Publisher Nintendo
Developer Ape Inc. / HAL Laboratory, Inc.
Release dates

EarthBound 64 (Japanese: MOTHER3:豚王の最期 Mother 3: Fall of the Pig King), is a cancelled Nintendo 64 game that was planned as the third game in the Mother/EarthBound series. The game began development for the Nintendo 64DD with a projected release in 1999, but was switched to a normal Nintendo 64 Game Pak in the summer of 1998 when the Nintendo 64DD's future began to be doubted; however, due to the game's development potentially taking away resources from Nintendo's upcoming console, the GameCube, the game was ultimately cancelled in late 2000 before being brought back into development for the Game Boy Advance in 2003. At one point, the team considered bringing it to the Nintendo GameCube. [1]

During development, the game was stated to have 12 playable characters across 12 chapters. This was later reduced to 9 chapters during the switch from disk to cartridge. [2] The subtitle used in the Japanese game was changed several times during development, with one being "Forest of the Chimera" (森のキマイラ), but the most common one being "Fall of the Pig King".[3]

Story

M3 Almost Mecha-Lion sprite.png
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The editor who added this tag believes this is the reason: Please add more story/cutscene differences. Unless it is not needed, remove this template. Otherwise, here are some sources: https://tcrf.net/Prerelease:Mother_3/Differences#Story and https://tcrf.net/Prerelease:Mother_3/Differences#Cutscenes.2FEvents
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A Ness look-alike character that was created specifically for the Space World 1996 showcase event, meant to "make the world of “MOTHER” easier to understand."[4]

Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, in EarthBound 64, the length of the game's story was altered, with EarthBound 64 having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. (During the switch from the 64DD add-on to the N64 console, the 12-chapter system was reduced to only 9 chapters.) The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.

The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.

As for the setting, Shigesato Itoi stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking 'This is weird…' then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." [5] Unfortunately, the story was deemed too complex to be told on the Nintendo 64's hardware, given its limitations. The size and scope of the game's story had to be dramatically reduced in order to accommodate the Nintendo 64's hardware, before expanding to take advantage of the 64DD's hardware capabilities; it was shrunk to fit within the scope of a standard Nintendo 64 cartridge.

Little is known about the other chapters that were cut. Flint was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, Kumatora and Lucas, along with Flint replacing Kumatora when the party grabs onto the Mother Porkship. A mine-cart scene was displayed in a trailer that included Lucas and Claus together in the Spectacular Cave, a location cut from the GBA version. [6] This took place during Chapter 1, when the twins are escaping the Sunshine Forest's fire and right before the twins wash up in the river, suggesting Claus was to be in your party for a longer period of time. In addition, the search for Hinawa was spread over a period of a day, beginning with the Sunshine Forest fire in Chapter 1 and ending with the campfire scene the next evening; the Game Boy Advance version instead has Hinawa's search taking place during a single evening. [7] [8] The Fierce Pork Trooper originally fought Wess and Duster at the end of Chapter 2 instead of a Clayman in the final version; the presence of "Unfounded Revenge" within the Chapter 2 section of Mother 3's sound player suggests that this was a late revision. The story of the game would have begun with the Tazmily villagers gazing at a massive pile of Kraken waste, which was completely cut along with the rest of the Kraken subplot in the Game Boy Advance version. [9] [10]

Character Differences

M3 Almost Mecha-Lion sprite.png
This article or section of the page is incomplete.
The editor who added this tag believes this is the reason: Please add list of playable and non-playable characters from EarthBound 64, with the differences between the N64 and GBA versions. Here are some references: https://mother4ever.net/mother-64-characters/ and https://tcrf.net/Prerelease:Mother_3/Differences#Characters
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Gameplay/Battle System

M3 Almost Mecha-Lion sprite.png
This article or section of the page is incomplete.
The editor who added this tag believes this is the reason: Please add EarthBound 64's gameplay, along with the differences between the N64 and GBA version's gameplay mechanics. Here are some sources: https://tcrf.net/Prerelease:Mother_3/Differences#Gameplay, https://tcrf.net/Prerelease:Mother_3/Differences#Battle_System, and https://tcrf.net/Prerelease:Mother_3/1999#Space_World_.2799
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Enemies

M3 Almost Mecha-Lion sprite.png
This article or section of the page is incomplete.
The editor who added this tag believes this is the reason: Unless this is needed, remove this template. Otherwise, please provide an enemy gallery of the enemies from EarthBound 64. Here is a source: https://mother4ever.net/mother-64-enemies/
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Development

New Pork City destroyed in EarthBound 64. Some have speculated that this location is actually Tazmily Village after the time-jump, reformed by Porky into a near-perfect replica of Onett.

EarthBound 64 was planned not long after EarthBound itself was nearing release, with an in-game reference to the development team planning Mother 3 in Japan, localized as them planning EarthBound 2 in the English release. According to Starmen.Net co-founder Reid Young, the initial planning stages were for a Super NES release, using pre-rendered graphics akin to Donkey Kong Country [11], but this fact is unsubstantiated. Itoi stated in a 1992 interview, however, that "it was decided" that they were creating Mother 2's successor on the Super NES CD add-on. [12] But when the add-on was cancelled, development instead begun on the Super Famicom shortly after the Japanese release of Mother 2. However, the Super NES was quickly on its way to being replaced by the Nintendo 64, so development shifted to the Nintendo 64 in late 1995 after the Super NES version was halfway complete. Inspired by the Nintendo 64's planned launch title, Super Mario 64, the development team decided that EarthBound 64 would be a 3D game, rather than it being a 2D sprite-based game like the first two titles in the series. When the project moved to the Nintendo 64DD later that year, it allowed the team the freedom to implement the planned scope of the game in accommodation with the vast potential for the 64DD hardware, [13] with the planned cartridge size being 64 megabytes (or 512 megabits). [14] But when the 64DD add-on kept getting delayed, and its future as a commercial success began to be uncertain, the game was changed to a cartridge release in late 1998, with a planned use of the same size cartridge which contained The Legend of Zelda: Ocarina of Time and utilization of the Rumble Pak add-on for the Nintendo 64 controller.[15]

The main family cast from Space World 1999: Lucas, Flint, Claus, and Boney.

Early on, the team was overambitious with the product, and the team envisioned and implemented ideas, characters, and elements that were too massive for the Nintendo 64's hardware to contain. Halfway through development, the team had to drastically downscale their original vision, as the team could not achieve their large-scale ideas on the Nintendo 64DD (and later on Nintendo 64) and its limitations. Due to the difficulty of development, with the 3D aspect of the game being far more complex than the 2D sprite-based past games, the team, including Shigesato Itoi, were discouraged from making a fourth game in the Mother series. Other aspects of development were shortchanged as well, with Iwata stated in an interview regarding the development of Mother 3 for the Nintendo 64; "any normal project has a trial period where you make a sample product and get the green light based on the response. But MOTHER 3 was special in that we skipped the trial period and went straight to game production. Without that trial period, all we had was our experience and achievements from making MOTHER 2, without the benefit of starting off with a team of people who worked on MOTHER 2". These shortcuts were primarily due to financial concerns. Development also was impacted by the financial situation at HAL Laboratories, and their lack of ability to afford to train talent. [16] To relieve this problem, the team that worked on Pokémon Stadium was brought on to help with 3D elements. [17]

Initially, the development team was unskilled at 3D graphics, as they had only programmed 2D sprite-based games in the past; however, over time, the team's 3D programming steadily improved, with the team additionally studying physics books in order to accurately program the character's movements in a realistic manner. [18] During the switch from the 64DD to the N64, the team received help from outside sources for the game's development, providing better textures for the models and making them more refined and detailed overall. Development only progressed further when Pokémon Stadium's team was brought over to assist development early in 2000, improving both the visuals and performance of EarthBound 64.[19]

The game was officially unveiled at Space World 1996, where it showcased footage of multiple areas of the game along with screenshots of the environments and characters; the game's reception was highly positive. [20] During the year, the game was given the subtitle "Forest of the Chimera". In 1997, the game's subtitle was changed to "Forest of Strange Creatures", as someone had already trademarked the name "Chimera". [21] While the game was shown at Space World 1997, a playable demo was not provided: however, footage was shown from the game, including Lucas riding a cartoonishly-animated Pork Bean, the Claymen working at the Clayman Factory as slaves, and the Pigmask army marching through a desert. In May of 1998, the game was only shown in a sizzle reel for E3 1998, with all of the footage reused from the Space World 1997 showing. A magazine even claimed the game was "many times more impressive than Final Fantasy VII", based on the footage alone. [22] Only months later, EarthBound 64's development was transitioned over from the Nintendo 64DD add-on to the Nintendo 64 console. [23] [24]

In 1999, the game's subtitle was altered to its final name: "The Fall of the Pig King". A trailer and playable demo were featured at Nintendo Space World 1999, with a projected release date of March 22, 2000, with the game being estimated to be around 50-55% complete by various magazines and Space World demo reviewers. [25] The game received moderate to immense critical praise from every attendee and reviewer, with the game being lauded for its vibrant graphics, its in-depth soundtrack, its unique control scheme, its gameplay, and its visually-stunning in-game cutscenes. One reviewer particularly highlighted the mine-cart cutscene: "It moved so fast and looked so good that for a minute we forgot it was on the N64."[26] However, following more delays (during which the EarthBound fan community petitioned the game's North American release on the fan-site Starmen.Net) Shigesato Itoi announced that EarthBound 64 was cancelled on his website on August 21, 2000, with the first part of the announcement containing a personal letter to the EarthBound fans expecting the game[27]; the second part containing a roundtable discussion, during which Itoi, Iwata, and Miyamoto discussed EarthBound 64's development, history, and its cancellation; and the third and final part containing 20 screenshots and some music tracks from the final prototype build, which were available in both Mono and Stereo sound.

State of the product as of cancellation

In the roundtable interview, Satoru Iwata estimated the game was about 30% complete, while Shigeru Miyamoto believed it was approximately 60% complete from a programming perspective. Apparently a complete script was produced but not perfected. In the interview was estimated that it would have taken around one to two more years of work for the game to be properly released [28], with Itoi stating in an interview with Yomiuri News Stream that "they were told" that the game would have required one more year of work to be completed. [29] Even though EarthBound 64's development was steadily progressing at a healthy pace, it apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". The game's continued development also ran the risk of taking away resources from the then-in-development Nintendo GameCube. In the roundtable discussion, Iwata noted that if they had created what was essential and skipped the polishing, that the game could have been completed in a short amount of time. He also stated that the team had drastically reduced their original vision for the game halfway through development; if the team had reduced their version earlier, then the game might have been completed and released in 2000, like originally planned. The programming team was also unwilling to sacrifice even the littlest detail in the final game, instead trying to implement everything they could from their vision into the Nintendo 64 hardware.

No content from the game was properly released beyond the small samples from the Space World convention and Itoi's website, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally", with a large-scale twist occurring in the middle of the game. [30] During the interview, Itoi considered turning the game into a film, novel, or stage play, but later on refused specific requests about creating the game for the Game Boy Advance, believing the handheld to not be adequate for realizing his vision for the game. [31] The whereabouts of the few copies produced are largely unknown. At least one is believed to be with Brownie Brown, and some others may be circulating, but without a concrete trail. Four blue-colored 64DD disks were rumored to contain the 64DD version of Mother 3, but were revealed to actually be copies of Mario Artist, Doshin the Giant, another copy of Doshin the Giant, and SimCity 64.[32]

According to an employee who worked on testing Mother 3, and who played the demo cart for EarthBound 64, "there is no mystery MOTHER game that was never released. You got MOTHER 3. When development was handed over to Brownie Brown, they were also given everything they needed to get the job done, including previous reference material. The GBA version is the final draft of a vision that took a long time to get out the door".[33]

The development for Mother 3 is continued over on the final version's development page...

Gallery

For the subject's image gallery, see Gallery:EarthBound 64

Promotional Art and Materials
Marukatsu Shonen.png
A Japanese magazine named Marukatsu Shonen covered EarthBound 64 in a 1997 issue before the magazine was cancelled. Other magazines, such as Nintendo Power, also covered EarthBound 64 until the game's cancellation in August 2000.
E64 M3 Times.png
From August 1997 to August 1999, a Japanese magazine named Dengeki 64 Magazine covered EarthBound 64 in newspaper-like sections, dubbed the Mother 3 Times, which depicted fictitious events within the game as if it were being transcribed by a legitimate news team. The feature also provided interviews and insights into EarthBound 64's development, as well as fictional advertisements for various products. The majority of EarthBound 64's promotional material is located in these features.
Mother3sw99booklet.jpg
The Mother 3/EarthBound 64 section from the Space World 1999 booklet, featuring promotional model art for Lucas, Claus, Flint, and Boney.
Logos
E64 Mother 3 Logo.jpg
The first iteration of the Mother 3/EarthBound 64 logo, designed after the Japanese Mother 2 logo.
Logo-1.jpg
The second (and final) iteration of the Mother 3/EarthBound 64 logo from 1997. This design would carry over into the GBA version's logo as well.
Forest-of-Strange-Creatures-Logo.jpg
The Space World 1997 version of the EarthBound 64 logo, with the "Forest of Strange Creatures" subtitle being present underneath it.
Logo.jpg
The Space World 1999 version of the EarthBound 64 logo, featuring the final subtitle "Fall of the Pig King".
Title Screens
Forest-of-Strange-Creatures-Logo-2.png
The title screen for the November 1997 prototype build of EarthBound 64. The subtitle underneath reads "Forest of Strange Creatures".
E64 SW Trailer title.png
A possible title screen for the Space World 1999 version of EarthBound 64, which is from the event's trailer for the game.
Title-Screen.jpg
The title screen for the August 2000 prototype build of EarthBound 64 before it was cancelled.

Trivia

  • In the reformed-Tazmily/New Pork City screenshot, the Onett billboard, burger shop, and Monotoli Building can be seen collapsing.
  • Super Smash Bros. Melee borrows many elements from this game, including:
    • The texture for the Onett sign, a chicken weather vane, and a ground texture were reused for Melee's Onett stage.
    • Several trophies with reflections use the screenshot of Osohe Castle.[34]
    • Various sound samples from the EarthBound 64 soundtrack were reused in Melee's OST. [citation needed]
    • Lucas was planned to be a fighter had this game been released on time.[35]
  • Three songs from EarthBound 64 were revealed, and each can be found in the GBA version of Mother 3 in some form.
    • The theme used for the game's trailer is recreated very closely by "Big Shot's Theme".
    • Several variations of the theme for "Tazmily Village" appear in the GBA game, such as "Monkey's Delivery Service".
    • The game's only revealed battle theme was slightly altered into the final version's "Etude for Ghosts", an unused version of which sounds more like its N64 counterpart.
  • PSI was called magic in some demo versions. Presumably before the protagonists encountered the Magypsies.[36]
    • Flint was magic-capable.
  • Lucas had a unique battle ability named Call, which would summon friendly animals to aid in battle. [37]
  • Wess was originally going to be a fully player-controlled party member.
  • Party members would become ghosts once unconscious, similar to the two games preceding it.
  • Scoring a successful combo in battle would make the word, "Funktastic!" appear.[38]
  • A child in Japan named Hiroki won a contest and got his face inserted into the game via the Mario Artist program.
  • The animal waste that was discovered at the Great Scale Village could be a possible foreshadow to the eventual appearance of the Kraken, as it is speculated that the waste came from the creature.
  • A possible explanation for Iwata's quote of "reducing their vision earlier" is that they should have switched from the Nintendo 64DD disk format to the regular cartridge format much earlier than they did.

Videos

References

  1. https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/
  2. https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/
  3. http://www.mother-jp.net/mother3-64/
  4. https://mother4ever.net/mother64-misinfo/
  5. https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/
  6. https://tcrf.net/Prerelease:Mother_3/Differences#Locations
  7. Space World 1999
  8. https://www.youtube.com/watch?v=3GP27jxBupA
  9. The EarthBound 64 section in the Space World 1999 booklet
  10. MOTHER 3 Times Volume 10
  11. https://twitter.com/reidman/status/1188522984132116480?s=19
  12. https://yomuka.wordpress.com/2009/04/30/famitsu-06191992/
  13. https://staff.starmen.net/eb64/miscinfo/history.php
  14. https://starmen.net/eb64/publications/images/Nintendo_Power_PG62.jpg
  15. https://web.archive.org/web/20010221002017/http://www.ant.com/n64/previews/earthbound/earthbound.html
  16. https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/
  17. https://tcrf.net/Prerelease:Mother_3#1999
  18. https://mother4ever.net/mother64-misinfo/
  19. https://tcrf.net/Prerelease:Mother_3
  20. https://mother4ever.net/press-events/
  21. https://starmen.net/eb64/interviews/2.php
  22. https://starmen.net/eb64/publications/Computer_and_Video_Games_Issue_195_1998-PG18.jpg
  23. https://www.ign.com/articles/1999/08/14/mother-35
  24. https://tcrf.net/Prerelease:Mother_3
  25. https://web.archive.org/web/20010204071600/http://ign64.ign.com/previews/1968.html
  26. https://web.archive.org/web/20010217175256/http://videogames.gamespot.com/n64/rpg/mother3/index.html
  27. https://www.1101.com/nintendo/nin13/nin13_1.htm
  28. https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/
  29. https://web.archive.org/web/20001217205400/https://www.yomiuri.co.jp/stream/digital/
  30. https://www.1101.com/nintendo/nin13/nin13_2.htm
  31. https://mother4ever.net/history-of-mother-3/
  32. https://mother4ever.net/the-blue-disk-saga/
  33. https://earthboundcentral.com/2010/12/interview-with-a-mother-3-debugger/
  34. https://tcrf.net/Super_Smash_Bros._Melee#Reflections
  35. https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/
  36. http://www.charapit.com/mother/n64/index.htm
  37. https://tcrf.net/Prerelease:Mother_3/1999#Space_World_.2799
  38. http://starmen.net/eb64/spaceworld/


EarthBound and MOTHER
by Shigesato Itoi
Ninten Ness Lucas Mr. Saturn
EarthBound Beginnings (Mother) EarthBound (Mother 2) Mother 3 Mother 1+2

Unreleased titles
Flint Ness
EarthBound 64
(EarthBound 64)
Untitled EarthBound game (Nintendo GameCube)
(Nintendo GameCube)